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Ausgabe 04/2022
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Fachartikel
1
ProEXR File Description

=Attributes=
cameraAperture (float): 35.9999
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3985
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.821149, 0.570432, 0.0179265, 306.113}, {0, 0.0314108, -0.999507, 191.006}, {-0.570714, 0.820744, 0.0257929, 442.032}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3507, 2479]
displayWindow (box2i): [0, 0, 3507, 2479]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.00032
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
vrayInfo/camera (string): "KENOVA_SetLine_H3_MitUnterschrank_Perspektive1"
vrayInfo/computername (string): "rw10"
vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0"
vrayInfo/date (string): "2019/Aug/20"
vrayInfo/filename (string): "//helios/cgi01/KELCH/60559_003_Kenova_set_line_H3_Renderings/04_Rendering/scenes/Kelch_Kenova_setLine_H3_v003_SW.mb"
vrayInfo/frame (string): "00001"
vrayInfo/h (string): "2480"
vrayInfo/mhz (string): "0MHz"
vrayInfo/os (string): "Microsoft(tm) Windows(tm), version 6.2, "
vrayInfo/primitives (string): "1453946"
vrayInfo/ram (string): "130960MB"
vrayInfo/renderlayer (string): "defaultRenderLayer"
vrayInfo/rendertime (string): " 0h 11m  8.2s"
vrayInfo/scenename (string): "Kelch_Kenova_setLine_H3_v003_SW"
vrayInfo/time (string): "09:59:26"
vrayInfo/vmem (string): "134217728MB"
vrayInfo/vraycore (string): "3.60.04"
vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.60.04"
vrayInfo/w (string): "3508"

=Channels=
A (half)
B (half)
G (half)
GESAMTMASKE.B (half)
GESAMTMASKE.G (half)
GESAMTMASKE.R (half)
GI.B (half)
GI.G (half)
GI.R (half)
Multi_Matte_10_11_12.B (half)
Multi_Matte_10_11_12.G (half)
Multi_Matte_10_11_12.R (half)
Multi_Matte_13_14_15.B (half)
Multi_Matte_13_14_15.G (half)
Multi_Matte_13_14_15.R (half)
Multi_Matte_16_17_18.B (half)
Multi_Matte_16_17_18.G (half)
Multi_Matte_16_17_18.R (half)
Multi_Matte_1_2_3.B (half)
Multi_Matte_1_2_3.G (half)
Multi_Matte_1_2_3.R (half)
Multi_Matte_22_23_24.B (half)
Multi_Matte_22_23_24.G (half)
Multi_Matte_22_23_24.R (half)
Multi_Matte_25_26_27.B (half)
Multi_Matte_25_26_27.G (half)
Multi_Matte_25_26_27.R (half)
Multi_Matte_30_31_32.B (half)
Multi_Matte_30_31_32.G (half)
Multi_Matte_30_31_32.R (half)
Multi_Matte_33_34_35.B (half)
Multi_Matte_33_34_35.G (half)
Multi_Matte_33_34_35.R (half)
Multi_Matte_361_362_363.B (half)
Multi_Matte_361_362_363.G (half)
Multi_Matte_361_362_363.R (half)
Multi_Matte_36_37_38.B (half)
Multi_Matte_36_37_38.G (half)
Multi_Matte_36_37_38.R (half)
Multi_Matte_39_40_41.B (half)
Multi_Matte_39_40_41.G (half)
Multi_Matte_39_40_41.R (half)
Multi_Matte_42_43_44.B (half)
Multi_Matte_42_43_44.G (half)
Multi_Matte_42_43_44.R (half)
Multi_Matte_45_46_47.B (half)
Multi_Matte_45_46_47.G (half)
Multi_Matte_45_46_47.R (half)
Multi_Matte_48_49_50.B (half)
Multi_Matte_48_49_50.G (half)
Multi_Matte_48_49_50.R (half)
Multi_Matte_4_5_6.B (half)
Multi_Matte_4_5_6.G (half)
Multi_Matte_4_5_6.R (half)
Multi_Matte_51_52_53.B (half)
Multi_Matte_51_52_53.G (half)
Multi_Matte_51_52_53.R (half)
Multi_Matte_54_55_56.B (half)
Multi_Matte_54_55_56.G (half)
Multi_Matte_54_55_56.R (half)
Multi_Matte_57_58_59.B (half)
Multi_Matte_57_58_59.G (half)
Multi_Matte_57_58_59.R (half)
Multi_Matte_7_8_9.B (half)
Multi_Matte_7_8_9.G (half)
Multi_Matte_7_8_9.R (half)
OCC.B (half)
OCC.G (half)
OCC.R (half)
OPP.B (half)
OPP.G (half)
OPP.R (half)
R (half)
SSS.B (half)
SSS.G (half)
SSS.R (half)
WPP.B (half)
WPP.G (half)
WPP.R (half)
Z (float)
bumpnormals.X (half)
bumpnormals.Y (half)
bumpnormals.Z (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
refract.B (half)
refract.G (half)
refract.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specular.G (half)
specular.R (half)



Ausgabe 03/2022


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